Seanification

Technology, user experience, software design, writing, movies, and other assorted geek interests.

Visit www.seanr.org for my professional website.

The 16:9 iPhone

Speaking of the rumoured 16:9 iPhone, Rene Ritchie at iMore outlines a lot of the advantages and disadvantages it could bring, and looks at what Apple’s motivations for such a change could be.

Ritchie covers pretty much all of my thoughts on the matter. He does spend a bit too much time examining the “dedicated OS space” possibilities: there is absolutely no way Apple would compromise their design in this way, as the mockups seem to demonstrate.

Despite the component leaks we’ve seen recently, I’m still not completely convinced. These leaks are quite early considering the expected release date of October; it seems unlikely but its possible they could be prototype parts. I guess we’ll have to wait and see what the rumour mill is churning closer to the release date.

The 4-inch iPhone 5

John Gruber links to a comprehensive piece by modilwar on the Verge forums about a new take on what a 4-inch iPhone could look like.

This is the first convincing argument I’ve seen that Apple will make an iPhone with a 4-inch screen.

All my previous objections have been based around 4-inch Android screens. Android OEMs have just upped the size without changing the aspect ratio. As Dustin Curtis illustrated previously, this impacts on usability. But making the phone taller instead of wider would have a far smaller impact on usability; it’s easy to imagine looking at Curtis’s thumb-reach illustration. And the taller aspect ratio would mean the iPhone could fit full-screen 16:9 movies without zooming.

But perhaps the most convincing part of the argument is how little this will fragment the apps. Apps wouldn’t need changing at all, they can just be shown with black bars on the sides rather than changing in physical size at all. Fr those apps based on scroll views, they’d mostly be ready to go from day one with no coding changes at all. And they’d still benefit from the same assumptions designers have made concerning physical on-screen size.

The main drawback as I see it, and something not touched upon by modilwar’s analysis, is how much landscape views would suffer. The landscape keyboard on an iPhone is already vertically cramped, and making the screen wider wouldn’t help in this regard. Apple could make the landscape keyboard they same physical size it is now, which would mean a bit of wasted space to the left and right. Or they could stretch it wider without making it taller proportionally, though this could look a little odd.

There’s also the point, posted by Marco Arment, that a 16:9 iPhone looks as awkward as the 16:9 Android tablets do. I think that’s definitely true of the hardware. Software-wise, I’ve always been critical of widescreen tablets because the on-screen elements don’t work as well in portrait. This didn’t apply as much to the iPhone, or to widescreen phones generally, since the on-screen elements like the status bar took up proportionally more vertical space than on a tablet, so it didn’t look too odd. But maybe the stretch from 3:2 to 16:9 crosses a line with a phone-sized device that 3:2 tablets crossed long ago.

At any rate, this concept has changed my opinion on the possibility of a 4-inch iPhone. It won’t be an unwieldy fat behemoth you can only operate with both hands, but a tall skinny stick. I’m still not completely convinced, but if it happens at all I think this would be the best way for it to go down.

John Gruber's take on the 4.6 inch iPhone rumours

I completely agree with Gruber’s take. Even a 4” screen would be extremely unlikely, but 4.6” is just stupid.

Apple will not release a bigger iPhone. Apple will not release a smaller iPad.

Something that makes so many iOS apps so pleasant to use is the carefully and exactly crafted interfaces, tuned precisely to the physical sizes of the actual devices they are running on. You can’t get that on any other mobile platform as the hardware is so fragmented, and developers need to make scaling interfaces rather than pixel-perfect interfaces. Apple could certainly expect App Store developers to redesign their apps to cater to new sizes: they did just that with the iPad release in 2010. But they would certainly not do it lightly, and catering for demonstrably niche markets with an in-betweener would seem to be more effort than it would be worth. There just isn’t enough money there for Apple to completely upset their developer base and over-complicate their product offerings.

Fragmentation is not what Apple is about. Steve Jobs famously simplified Apples’ product line when he returned to the company, and although he is no longer with us, Apple’s very culture tells them a simplified product line makes for more-receptive customers.

And let’s not forget that Apple didn’t arrive at these sizes overnight. They spent years in R&D determining the right screen sizes. The iPhone needed to fit in your pocket and (here’s the important part for industrial design) be usable with just one hand. Screen sizes bigger than 3.5” are stretching the ergonomics here. At the other end of the scale, the iPad screen needed to be big enough to not just consume content but create it. Any smaller than 10” and the iPad actually starts to become the fabled “content consumption” device critics imagine.

So no, I cannot imagine Apple will so crazily misstep as to introduce a bigger iPhone or a smaller iPad. If they do, they’ll have to have a much better reason than just competing with less-successful products.

Dilbert said it best.

70 percent of all smartphones sold by AT&T and Verizon last quarter were iPhones

Via Daring Fireball.

So it seems in my previous analysis of the Android userbase, I left out “people who couldn’t wait for the iPhone to come to their carrier of choice”. It seems Android’s meteoric rise was due at least in part to limited availability of the iPhone. Going forward the smartphone landscape will get very interesting.

I’d be very interested to look at sales numbers of the iPhone in Australia, where it has been available from nearly all carriers from the beginning. Alas, I haven’t a clue where to find this sort of thing.

iPhone design

In my Apple predictions I went against the consensus and predicted that Apple would not significantly alter the design of the iPhone in the next iteration.

You may recall that before the release of the iPhone 4S, rumours of a tapered, asymmetrical design with a bigger screen popped up. Some case manufacturers even gambled on this being the new design.

Yet I was skeptical as soon as I saw the mock-ups. While the iPhone dominates smartphone sales, why would Apple redesign the iconic iPhone 4 hardware? Add to that the drawbacks to the design, and I just couldn’t believe Apple would go in that direction.

When the iPhone 4S was released, we saw that Apple wasn’t going in that direction. Yet now most pundits see a pattern: major redesign one year (3G, 4), then internal improvements the next, indicated by an “S” in the name (3GS, 4S). But two data points are insufficient to predict a pattern.

So here are some of the reasons I don’t believe we’ll see any major redesign for the iPhone this year, at least not of the magnitude as the change from 3GS to 4.

Change for the sake of change

Other phone manufacturers change their design with every iteration. For the most part, they are hardware makers (I believe RIM is the only other player that makes their own software). With such a focus, they believe it’s the hardware and not the software that causes a person to upgrade to the next model. Historically, I’d say this has been true: as feature phones progressed they got smaller and smaller, so the newest hardware was always the most attractive.

Why follow when you’re the leader?

Yet Apple has always approached any industry in a different way to their competitors. Indeed, the iPhone 4S, the best-selling phone in the world today, sports a design that is 18 months old. Apple doesn’t see a reason to change just for the sake of change.

I think the best way to appreciate this is to look at Apple’s other products. Apple typically sweats over the design of a product so they get it as right as they can, then that design can stand the test of time. A revolution every once in a while, but most product upgrades are merely new evolutions of the already excellent design.

Iconic

One of the primary reasons not to change just for the sake of change is the iconic status the current design has achieved. iPhones are instantly recognisable, whether white or black, primarily due to the unique steel-and-glass body.

Perhaps an interesting case study for the power of iconic design is the Motorola RAZR. The RAZR was probably the most popular and iconic phone design before the iPhone was around, and Motorola quite rightly milked it for all it was worth: the RAZR design went largely unchanged from 2004 until 2009. Sure, by then it was getting antiquated with the popularisation of the touch screen, but the point is that Motorola didn’t drastically change the design just for the sake of change when they were on to a good thing.

The “be anything” device

Since the introduction of the iPad, Apple’s philosophy with iOS has become clearer. When you use an app on an iOS device, the device becomes the app. The hardware melts away and the software dictates the experience. Apple is only really able to achieve this through the careful design of the hardware.

Symmetry

The rumoured “iPhone 5” design was assymetrical, and as such so many things you can currently do with a symmetrical iPhone would have suffered. Only a few apps dictate the orientation of the iPhone (Phone being one, as it relies on the speaker and microphone position), and creating a hardware design that dictates the orientation in and of itself would ruin this effect.

Straight and flat

Perhaps the most striking element of the iPhone 4 design is the straight edges and surfaces of the device. Most phones, including previous iPhone models, have a curved back and rounded edges. Some phones even have a curved screen. While critics may say this makes the iPhone look boxy, such criticism is ignorant of the purpose behind the flatness: when placed on a flat surface, the phone will not wobble.

Such a design consideration is unnecessary for something that is just a phone. But an iPhone can be whatever the app wants it to be, and some apps want it to be laid flat. Consider the camera: an iPhone can easily balance on any edge to take video unassisted. I don’t know of any other phones on the market without a kickstand that can do the same. And laying the iPhone flat on a desk for typing or even gaming means the phone does not rock from a tap.

Forehead and chin

Then there’s the “forehead” and “chin” of the iPhone. These may seem large and unnecessary, but the sizing is actually perfect for playing games. Holding the iPhone firmly in a landscape orientation, your thumbs can reach every corner of the screen comfortably. They wouldn’t be able to do so with smaller surroundings. It’s part of what has made iOS such a great gaming platform.

Screen size

The debate over the ideal screen size still rages. Dustin Curtis examined ergonomic reasons for Apple sticking with 3.5” just before the release of the iPhone 4S, and this argument won’t have changed at all come time for the iPhone 5. Earlier this month, John Gruber postulated that giant phone screens were primarily a side-effect of accommodating LTE and the larger batteries it requires. Certainly it does seem perverse that phones would start getting bigger again after decades of getting smaller.

Camera placement

The positioning of the iPhone’s camera is fairly irregular compared to the competition. John Gruber has been pondering this in recent episodes of The Talk Show, and the best explanation he offers is the camera placement not competing with the screen for space internally. Looking at the camera bulges on Samsung phones, this seems like a reasonable explanation. But I think there is more to it than just that. I couldn’t help noticing on a recent overseas trip that with the camera off to the side, I had more room to firmly grip the phone in my hand. This meant it was more secure in my grip, and it gave me the confidence to snap photos I would have otherwise felt too risky to attempt. With my previous camera, I attached a spare Wii remote wrist-strap to get the same feeling of security.

A centralised lens may seem like the ideal location for a traditional camera, but when the iPhone can rotate to any orientation, having the lens in the corner gives you a lot more flexibility.

iPhone 5 and beyond

So does this mean the iPhone design cannot be improved? Well, no. I think the design will go mostly unchanged, though not wholly unchanged. Again, evolutionary rather than revolutionary. Perhaps if the phone weighed a bit less, it would be nicer, and a thinner phone would probably be generally appreciated too (though not so much thinner it can no longer balance on its edge). Yet these improvements don’t call for a complete overhaul of the design, so why do such a thing? A lighter, thinner design would still work while keeping the fundamentals mostly the same.

I also think we’ll see Apple embrace the “be anything” angle even more: though they currently embrace it far more than any other phone or tablet maker. Better speaker placement could really enhance the gaming and video aspects of the iPhone, for example.

It would also be naive of me to believe Apple will never overhaul the design. Eventually even iconic designs go out of style. But the current iPhone design has still got a lot of life left in it, and Apple has always needed a much better reason to change than “everyone else is doing it”.

iPhone finger-painting by Jorge Colombo.
For those who say iOS is just for consumption.
(via Trendland)

iPhone finger-painting by Jorge Colombo.

For those who say iOS is just for consumption.

(via Trendland)

Four months with Android: reflections, grievances and some tenuous metaphors bundled up into a weighty tome

dinnerwithandroid:

That’s not to say I didn’t learn a lot. I have a solid grasp of what makes Android Android, the ins-and-outs of the OS, and, yes, there are even a few really great features I will miss as I transition back to iOS.

But at the end of the day I’m left with mostly a bad taste in my mouth. What follows is a summation of four months exclusively using Android.

Read More

Ryan Heise completes his “Dinner with Android” experiment.

I considered doing a similar experiment when my contract with my iPhone 3GS finished. I ended up not doing it since my iPhone still worked great, so the only reason would be to play with something I knew I would be giving away once the next iPhone came along. I’m glad I didn’t, as I feel from following Ryan’s blog that I would have reached the exact same conclusion.

The key thing keeping me away from Android is the user experience, though it certainly isn’t the only thing. Ryan highlights what I think is the crucial element to the iOS experience:

These are digital devices that are trying to be analogous to the real world. […] using your fingers to manipulate what are essentially buttons is something we are accustomed to. The problem is that it needs to feel like you’re manipulating real objects when you’re actually pantomiming across a piece of glass.

The iPhone got this right. Presses, swipes, scrolls and zooms work and feel so good because they happen close to realtime and to a 1:1 action.

With Android, at least on my Nexus S, nothing feels this good. Everything still feels like an input that is creating a reaction. You do something with your fingers, the OS interrupts it, and stuff happens on the screen. The performance isn’t there, and to me it feels bad.

Before the iPhone, touchscreen interfaces were bad. They lacked the immediacy that made things feel like you were directly manipulating them. I remember discussing the concept of touchscreens with people when the iPhone first arrived, and a surprising number of them disliked the concept of a touchscreen based solely on their previous experiences with bad ones. Yet once they actually tried the iPhone interface, it was clear they were rethinking their opinions: this was exactly like a touchscreen should be.

Apple focused on this immediacy aspect intently, yet it seems to be something that Android has yet to realise. On iOS, it feels like you interact directly with your content. On Android, it seems like there’s a layer in between.

Another factor I feel impacts the Android user experience is the huge differences in screen sizes and resolutions. Ryan doesn’t touch on this, but I really think the limited variety of iOS screens (that is, 2 sizes) makes for far better usability design. When you interact directly with app content, designers need to know exactly how that content is sized in proportion to your finger. With iOS, they do: users are either using an iPad-sized screen or an iPhone-sized screen. With Android, this seems to be a really hard thing to do. Designers can’t make pixel-perfect apps if they are always being resized.

I know some people go with Android precisely because they offer different screen sizes than iPhones, and that’s a valid choice. But app usability is bound to suffer in an environment of multiple screen sizes and resolutions, even more so with touch devices than we’ve seen in desktop computers. While bigger screens are enough of a draw for some, the compromises in user experience are unacceptable for me.

So that is the crucial reason I choose iOS over Android. As a fanatic for good usability, Android just isn’t for me. I can see the attraction it holds for a some people, in the same way I can see the attraction Linux holds for some people. But to me, user experience is the single most important feature of a product, and I’m not willing to compromise that for any secondary feature.

"Let's Talk iPhone" rumour round-up

http://www.macrumors.com/2011/10/03/lets-talk-iphone-rumor-roundup/

MacRumors runs through all the speculation ahead of Apple’s event tomorrow.

I think a tapered iPhone 5 is extremely unlikely, and that Sprint would get exclusive access to it is even less likely. John Gruber pretty much obliterated the concept of a teardrop design in last week’s Talk Show, and on Daring Fireball. I was totally ready to buy into a teardrop design until Gruber highlighted what a design mistake it would be, and how unlikely it is that Apple would make such a mistake.

So, I would expect the following to be announced:

  • iPhone 4S, available in 16GB, 32GB, and 64GB sizes. Looks the same as iPhone 4, probably with a tweaked antenna design and possibly thinner. Inside, an A5 chip, 1GB memory, and 8MP camera. It will be the only model capable of running Assistant, which will be one the coolest unannounced iOS5 feature.
  • iPhone 4 as the entry-level model, possibly available in a new 8GB size.
  • iPhone 3GS as it currently is, available unlocked or free with contracts.

But the new phones won’t be available in Australia until at least November, and even then I wouldn’t expect all the features of iCloud to make it down here until next year. I would obviously be pleasantly surprised if either are available sooner, however.

The golden ratio at work. This is the what Apple means when they say their products are at the intersection of technology and creative arts.
Check out more examples on gold3nratio.tumblr.com, including this analysis of Apple’s logo:

This is in the wake of the discovery of the golden ratio in the iCloud logo, which John Gruber tracked back to Naoki Takahashi:

The golden ratio at work. This is the what Apple means when they say their products are at the intersection of technology and creative arts.

Check out more examples on gold3nratio.tumblr.com, including this analysis of Apple’s logo:

This is in the wake of the discovery of the golden ratio in the iCloud logo, which John Gruber tracked back to Naoki Takahashi:


legoexpress:

LEGO iPhone Case by smallworks.com

The first iPhone case I’ve seen that I would actually consider getting.

legoexpress:

LEGO iPhone Case by smallworks.com

The first iPhone case I’ve seen that I would actually consider getting.

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